Presented by Christoph Safferling, Ubisoft BlueByte DüsseldorfComputer games are pure data. Even in a creative environment you will need to know what data are available and how to use them. We will show what a data scientist needs in his day-to-day work, and how we apply data science in games. Additionally, we will show real-life examples on data usage from two games. Students will learn what the job of a data scientist entails and how to enter that job market
Moderation und Organisation
Dipl.-Inform. Alexander Wollert: