Virtual Reality
Course
Content
Human factors in virtual environments, display systems (e.g., stereo projection), layout and design of virtual environments, scence modeling (scenegraph based e.g., x3d), realtime rendering and special effects, tracking for user interaction, haptic, other sensory input, event handling, input devices, virtual acoustics as part of display systems, navigation in vr, avatars and synthetic characters, cad/cam integration, rapid prototyping based on vr, vr applications.
Learning Outcomes
Successful participants will have a profound knowledge in building and developing virtual environments and will be able to evaluate applications and systems based on vr technology.